Flock::Cli::Field
A name:type field spec for component/resource generators. Maps a short type name to its
Crystal type and a sensible default value (nil = no default, so the field is required).
Constants
TYPES = {"f32" => {"Float32", "0.0f32"}, "float" => {"Float32", "0.0f32"}, "float32" => {"Float32", "0.0f32"}, "f64" => {"Float64", "0.0"}, "float64" => {"Float64", "0.0"}, "i32" => {"Int32", "0"}, "int" => {"Int32", "0"}, "int32" => {"Int32", "0"}, "i64" => {"Int64", "0_i64"}, "u32" => {"UInt32", "0_u32"}, "bool" => {"Bool", "false"}, "str" => {"String", "\"\""}, "string" => {"String", "\"\""}, "vec2" => {"Flock::Vec2", "Flock::Vec2.new"}, "vec3" => {"Flock::Vec3", "Flock::Vec3.new"}, "color" => {"Flock::Color", "Flock::Color::WHITE"}, "entity" => {"Flock::Entity", nil}} of String => Tuple(String, String | ::Nil)
short name => {Crystal type, default value expression?}
Constructors
Class methods
Joined initialize parameter list, ordered required-first. Crystal forbids a parameter
with a default value before one without, so no-default fields (e.g. entity) must lead
regardless of the order the user listed them. Array#partition keeps each group stable.
Instance methods
default
Sourcename
Sourcetype
Source