class

GUI::Engine

Inherits EventHandler < Prism::Engine < RenderLoop::Engine < Reference < Object

Instance methods

draw_window
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flush

Flush the GL buffers and resize the viewport to match the window size

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init

Games should implement this to start their game logic TODO: this init should be defined in the game engine abstract class

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tick(tick : RenderLoop::Tick, input : RenderLoop::Input)

Process inputs This will pass time and input to the engine systems.

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