class

GUI::Component::InputEvent

Inherits GUI::Eventable::Event < Reference < Object

Triggered when there is an input event. All of the other events are triggered based on the input received here.

Constructors

new(tick : RenderLoop::Tick, input : RenderLoop::Input(CrystGLFW::Key, CrystGLFW::MouseButton))
Source

Instance methods

input
tick