GUI::Component::InputEvent
Inherits GUI::Eventable::Event < Reference < Object
Triggered when there is an input event. All of the other events are triggered based on the input received here.
Constructors
new(tick : RenderLoop::Tick, input : RenderLoop::Input(CrystGLFW::Key, CrystGLFW::MouseButton))
SourceInstance methods
input
tick