Instance methods
blit(*args, **options)
Delegate drawing methods to the renderer.
Sourceblit(*args, **options, &)
Delegate drawing methods to the renderer.
Sourcebox(*args, **options)
Delegate drawing methods to the renderer.
Sourcebox(*args, **options, &)
Delegate drawing methods to the renderer.
Sourcecell(*args, **options)
Delegate drawing methods to the renderer.
Sourcecell(*args, **options, &)
Delegate drawing methods to the renderer.
Sourceclear(*args, **options)
Delegate drawing methods to the renderer.
Sourceclear(*args, **options, &)
Delegate drawing methods to the renderer.
Sourcecursor_to(*args, **options)
Delegate drawing methods to the renderer.
Sourcecursor_to(*args, **options, &)
Delegate drawing methods to the renderer.
Sourcepanel(*args, **options)
Delegate drawing methods to the renderer.
Sourcepanel(*args, **options, &)
Delegate drawing methods to the renderer.
Sourcepoll_event
Return the next event if input is available, nil otherwise.
Sourceput(*args, **options)
Delegate drawing methods to the renderer.
Sourceput(*args, **options, &)
Delegate drawing methods to the renderer.
Sourceread_event
Read the next input event (blocking). Returns Key or Mouse.
Sourceread_key
Read the next key event (blocking). Discards mouse events.
Sourcerun(*, fps :
Int32 = 30, &) :
Nil Run a frame-rate-limited loop. Yields once per frame, then
calls present. Use poll_event inside the block for input.
Break from the block or call stop to exit.
Sourcewrite(*args, **options)
Delegate drawing methods to the renderer.
Sourcewrite(*args, **options, &)
Delegate drawing methods to the renderer.
Source