PatternGeneratorTool
In-editor @[Tool] helper node for visually designing procedural patterns,
previewing them live on a target 2D/3D node's ShaderMaterial, and exporting
custom .svg textures directly to res://addons/pattern_material/textures/patterns/.
Constructors
new
SourceClass methods
_godot_register_node_class
Sourcegodot_class_name
Sourcegodot_parent_class_name
SourceInstance methods
Dispatches inspector tool button clicks on this object.
Virtual method and property dispatch hooks overridden by class registration macros.
Delta timestep is received with 64-bit precision (Float64).
_godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void
Dispatches generic virtual methods with raw arguments and return buffer.
Invoked by the GDExtension bridge when retrieving an exposed @export property.
Invoked by the GDExtension bridge when setting an exposed @export property.
apply_live_preview
Sourcebg_palette
Sourcebg_palette=(val : Palette::ColorId)
SourceCalls the named method on the object with variable arguments.
columns
Sourceexport_pattern_svg
Sourcefg_palette
Sourcefg_palette=(val : Palette::ColorId)
Sourceinvert
Sourcekind
Sourcekind=(val : CustomPatternGenerator::PatternKind)
Sourceoutput_svg_path
Sourcepattern_rotation
Sourceprimary_size
Sourcerows
Sourcesecondary_size
Sourcestagger
Sourcetarget_node_path
Sourcetile_size
SourceMacros
autoload_node(*args, **kwargs)
Sourcebuild
Sourcecreate
Source