github.com/sol-vin/citrine
0.1.94 / published Oct 14, 2026 / repository
Crystal Virtual Machine & Raylib-style Game Development Toolkit for the Sony PlayStation 2 (PS2). Compiles Crystal game code into compact Citrine Bytecode (.cbc) and executes on the PS2 Emotion Engine with 128-bit QWORD values, 16KB Scratchpad RAM (SPRAM) register windows, zero-GC memory arenas, built-in safety analyzers, performance HUD, and cradare2 debugging.
Documentation could not be built
Build failed
The documentation build for this version ran and did not produce anything usable. That is usually a shard that does not compile against the Crystal version it declared.
What the builder reported
docs-build: crystal docs exited 62
crystal docs said:
no-egress: verified in-process as uid 1000, ip and vsock sockets denied, io_uring denied, no_new_privs set
Crystal built without LibXML2 support, HTML sanitization will be skipped
Showing last frame. Use --error-trace for full trace.
In lib/fluorite/src/fluorite/tui/split_pane_bridge.cr:189:11
189 | class SplitView < Element
^
Error: superclass mismatch for class Opal::UI::SplitView (Opal::UI::Element for Opal::UI::Control)