package

github.com/sol-vin/citrine

0.1.94 / published Oct 14, 2026 / repository

Crystal Virtual Machine & Raylib-style Game Development Toolkit for the Sony PlayStation 2 (PS2). Compiles Crystal game code into compact Citrine Bytecode (.cbc) and executes on the PS2 Emotion Engine with 128-bit QWORD values, 16KB Scratchpad RAM (SPRAM) register windows, zero-GC memory arenas, built-in safety analyzers, performance HUD, and cradare2 debugging.

Documentation could not be built

Build failed

The documentation build for this version ran and did not produce anything usable. That is usually a shard that does not compile against the Crystal version it declared.

Last attempt Oct 17, 2026 at 22:54 UTC

Reloading will not start another build. A version that does not compile under the current compiler is terminal, so one shard that cannot build does not crowd out the ones that can.

What the builder reported
docs-build: crystal docs exited 62

crystal docs said:

no-egress: verified in-process as uid 1000, ip and vsock sockets denied, io_uring denied, no_new_privs set
Crystal built without LibXML2 support, HTML sanitization will be skipped
Showing last frame. Use --error-trace for full trace.

In lib/fluorite/src/fluorite/tui/split_pane_bridge.cr:189:11

 189 | class SplitView < Element
             ^
Error: superclass mismatch for class Opal::UI::SplitView (Opal::UI::Element for Opal::UI::Control)

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