class

Shatter::Data::Player

Inherits Reference < Object

Constructors

new(uuid : UUID, name : String, props : Hash(String, Tuple(String, Nil | String)), gamemode : Shatter::Data::Player::Gamemode, ping : UInt32, display_name : Nil | String)
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Instance methods

display_name
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display_name=(display_name : String | Nil)
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gamemode
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gamemode=(gamemode : Gamemode)
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inspect(io : IO)

Appends a String representation of this object which includes its class name, its object address and the values of all instance variables.

class Person
  def initialize(@name : String, @age : Int32)
  end
end

Person.new("John", 32).inspect # => #<Person:0x10fd31f20 @name="John", @age=32>
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name
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name=(name : String)
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ping
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ping=(ping : UInt32)
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props
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props=(props : Hash(String, Tuple(String, String | Nil)))
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to_s(io : IO)

Appends a short String representation of this object which includes its class name and its object address.

class Person
  def initialize(@name : String, @age : Int32)
  end
end

Person.new("John", 32).to_s # => #<Person:0x10a199f20>
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uuid
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uuid=(uuid : UUID)
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Nested types