Shatter::Data::Player
Inherits Reference < Object
Constructors
new(uuid : UUID, name : String, props : Hash(String, Tuple(String, Nil | String)), gamemode : Shatter::Data::Player::Gamemode, ping : UInt32, display_name : Nil | String)
SourceInstance methods
display_name
Sourcedisplay_name=(display_name : String | Nil)
Sourcegamemode
Sourcegamemode=(gamemode : Gamemode)
Sourceinspect(io : IO)
Appends a String representation of this object which includes its class name, its object address and the values of all instance variables.
class Person
def initialize(@name : String, @age : Int32)
end
end
Person.new("John", 32).inspect # => #<Person:0x10fd31f20 @name="John", @age=32>
name
Sourcename=(name : String)
Sourceping
Sourceping=(ping : UInt32)
Sourceprops
Sourceprops=(props : Hash(String, Tuple(String, String | Nil)))
Sourceto_s(io : IO)
Appends a short String representation of this object which includes its class name and its object address.
class Person
def initialize(@name : String, @age : Int32)
end
end
Person.new("John", 32).to_s # => #<Person:0x10a199f20>
uuid
Sourceuuid=(uuid : UUID)
Source