package

github.com/raj/flock

0.1.0 / published Aug 19, 2026 / repository

A data-oriented (ECS) game engine in Crystal, inspired by Bevy, on top of wgpu-cr (rendering) and SDL3 (window, input, gamepads, audio). See plan.md.

Documentation could not be built

Build failed

The documentation build for this version ran and did not produce anything usable. That is usually a shard that does not compile against the Crystal version it declared.

Last attempt Sep 25, 2026 at 10:52 UTC (attempt 18)

Reloading will not start another build. A version that does not compile under the current compiler is terminal, so one shard that cannot build does not crowd out the ones that can.

What the builder reported
docs-build: crystal docs exited 62

crystal docs said:

no-egress: verified in-process as uid 1000, ip and vsock sockets denied, io_uring denied, no_new_privs set
Crystal built without LibXML2 support, HTML sanitization will be skipped
Showing last frame. Use --error-trace for full trace.

In lib/wgpu/src/wgpu/native.cr:6:1

 6 | require "./link"
     ^
Error: can't find file './link' relative to '/tmp/tmp.iKkKbo/src/lib/wgpu/src/wgpu/native.cr'

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