package

github.com/raj/flock-ldtk

0.1.0 / published Aug 19, 2026 / repository

Parse LDtk (Level Designer Toolkit) projects and render them with the Flock ECS engine. Multi-worlds; Tiles / AutoLayer / IntGrid / Entities layers; tilesets with per-tile enum tags + custom data; enum defs; rich typed fields (point/color/enum/entityref/arrays); entity defs + smart colors; level background images + neighbours; external levels (.ldtkl); level/bounds culling. Pure-Crystal parser (headless); rendering + gameplay hooks over Flock.

Documentation could not be built

Build failed

The documentation build for this version ran and did not produce anything usable. That is usually a shard that does not compile against the Crystal version it declared.

Last attempt Sep 21, 2026 at 08:48 UTC (attempt 6)

Reloading will not start another build. A version that does not compile under the current compiler is terminal, so one shard that cannot build does not crowd out the ones that can.

What the builder reported
docs-build: crystal docs exited 62

crystal docs said:

no-egress: verified in-process as uid 1000, ip and vsock sockets denied, io_uring denied, no_new_privs set
Crystal built without LibXML2 support, HTML sanitization will be skipped
Showing last frame. Use --error-trace for full trace.

In lib/wgpu/src/wgpu/native.cr:6:1

 6 | require "./link"
     ^
Error: can't find file './link' relative to '/tmp/tmp.JcgpcG/src/lib/wgpu/src/wgpu/native.cr'

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