package

github.com/raj/flock-aseprite

0.1.0 / published Aug 19, 2026 / repository

Load Aseprite assets into the Flock ECS engine. Parses native .aseprite/.ase files (binary: layers, cels with zlib-compressed or raw pixels, RGBA/grayscale/indexed color, linked cels, tags, slices, palette) by compositing every frame on the CPU, and the Aseprite JSON+PNG spritesheet export (frames, frameTags, slices, durations). Both feed a small animation layer: an AsepriteAnimation component + a system that plays tags (forward / reverse / ping-pong) by driving a Sprite's atlas UVs. The parser is pure Crystal and runs headless.

Documentation could not be built

Build failed

The documentation build for this version ran and did not produce anything usable. That is usually a shard that does not compile against the Crystal version it declared.

Last attempt Sep 19, 2026 at 18:39 UTC (attempt 2)

Reloading will not start another build. A version that does not compile under the current compiler is terminal, so one shard that cannot build does not crowd out the ones that can.

What the builder reported
docs-build: crystal docs exited 62

crystal docs said:

no-egress: verified in-process as uid 1000, ip and vsock sockets denied, io_uring denied, no_new_privs set
Crystal built without LibXML2 support, HTML sanitization will be skipped
Showing last frame. Use --error-trace for full trace.

In lib/wgpu/src/wgpu/native.cr:6:1

 6 | require "./link"
     ^
Error: can't find file './link' relative to '/tmp/tmp.BEBdCO/src/lib/wgpu/src/wgpu/native.cr'

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