Mud::Game::World
The game world.
The world contains all the game information including areas, rooms, and entities.
It uses a Mud::Net::Server to interact with players over
the Telnet protocol.
Persistence is implemented by connecting to an SQLite3 database, which can be used for backups and saving state on game end.
Constructors
new(server : Mud::Net::Server)
SourceClass methods
Instance methods
server
Source