ECS::Systems
Inherits ECS::System / Reference / Object
Group of systems to process EcsWorld instance.
You can add Systems to Systems to create hierarchy.
You can either create Systems directly or (preferred way) inherit from ECS::Systems to add systems in initialize
Constructors
new(world : World)
creates empty Systems group.
This method should be overriden in children to automatically add systems.
Instance methods
children
List of systems in a group. This list must not be modified directly.
Instead, use #add to add systems to it and ECS::System#active to disable systems