class

Quartz::Simulator::Context

Inherits Reference < Object

Thin accessor bundle passed to Simulator::App blocks. A class (not a struct) so the app can flip exit! on the same instance the runtime loop is reading.

Constructors

new(hal : HAL)
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Instance methods

bt(*args, **options)
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bt(*args, **options, &)
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exit!
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exit_requested=(exit_requested : Bool)
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exit_requested?
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gui(*args, **options)
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gui(*args, **options, &)
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input(*args, **options)
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input(*args, **options, &)
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ir(*args, **options)
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ir(*args, **options, &)
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log(*args, **options)
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log(*args, **options, &)
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nfc(*args, **options)
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nfc(*args, **options, &)
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notification(*args, **options)
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notification(*args, **options, &)
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storage(*args, **options)
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storage(*args, **options, &)
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subghz(*args, **options)
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subghz(*args, **options, &)
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tick

Monotonic tick counter, bumped once per event-loop iteration.

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tick=(tick : UInt64)

Monotonic tick counter, bumped once per event-loop iteration.

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