struct

Lidar::LasHeader

Inherits Struct < Value < Object

LAS file header structure

Constructors

Instance methods

file_creation_day
Source
file_creation_day=(file_creation_day : UInt16)
Source
file_creation_year
Source
file_creation_year=(file_creation_year : UInt16)
Source
file_signature
Source
file_signature=(file_signature : String)
Source
file_source_id
Source
file_source_id=(file_source_id : UInt16)
Source
generating_software
Source
generating_software=(generating_software : String)
Source
global_encoding
Source
global_encoding=(global_encoding : UInt16)
Source
header_size
Source
header_size=(header_size : UInt16)
Source
max_x
Source
max_x=(max_x : Float64)
Source
max_y
Source
max_y=(max_y : Float64)
Source
max_z
Source
max_z=(max_z : Float64)
Source
min_x
Source
min_x=(min_x : Float64)
Source
min_y
Source
min_y=(min_y : Float64)
Source
min_z
Source
min_z=(min_z : Float64)
Source
number_of_points
Source
number_of_points=(number_of_points : UInt32)
Source
number_of_points_by_return
Source
number_of_points_by_return=(number_of_points_by_return : Array(UInt32))
Source
number_of_vlrs
Source
number_of_vlrs=(number_of_vlrs : UInt32)
Source
offset_to_points
Source
offset_to_points=(offset_to_points : UInt32)
Source
point_format
Source
point_format=(point_format : UInt8)
Source
point_record_length
Source
point_record_length=(point_record_length : UInt16)
Source
project_id1
Source
project_id1=(project_id1 : UInt32)
Source
project_id2
Source
project_id2=(project_id2 : UInt16)
Source
project_id3
Source
project_id3=(project_id3 : UInt16)
Source
project_id4
Source
project_id4=(project_id4 : Array(UInt8))
Source
system_identifier
Source
system_identifier=(system_identifier : String)
Source
to_s(io)
Source
version_major
Source
version_major=(version_major : UInt8)
Source
version_minor
Source
version_minor=(version_minor : UInt8)
Source
waveform_data_start
Source
waveform_data_start=(waveform_data_start : UInt64)
Source
x_offset
Source
x_offset=(x_offset : Float64)
Source
x_scale_factor
Source
x_scale_factor=(x_scale_factor : Float64)
Source
y_offset
Source
y_offset=(y_offset : Float64)
Source
y_scale_factor
Source
y_scale_factor=(y_scale_factor : Float64)
Source
z_offset
Source
z_offset=(z_offset : Float64)
Source
z_scale_factor
Source
z_scale_factor=(z_scale_factor : Float64)
Source