class

Gosu::Channel

Inherits Reference / Object

Sample#play returns a Channel that represents the sound currently being played.

This object can be used to stop sounds dynamically, or to check whether they have finished.

Constructors

new(pointer : Pointer(UInt8))
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Instance methods

pan=(double : Float64)

Set the amount of panning, i.e. the position of the sound when using stereo speakers. 0.0 is the centre, negative values are to the left, positive values are to the right. If something happens on the edge of the screen, a good value for pan would be ±0.1.

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pause

Pauses the sample, to be resumed afterwards.

NOTE: The sample will still occupy a playback channel while paused.

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paused?

Returns whether the sample is paused.

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playing?

Returns whether the sample is playing.

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resume

Resumes playback of the sample.

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speed=(double : Float64)

Sets the playback speed. A value of 2.0 will play the sample at 200% speed and one octave higher. A value of 0.5 will play the sample at 50% speed and one octave lower. The valid range of this property depends on the operating system, but values up to 8.0 should work.

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stop

Stops playback of this sample instance. After calling this method, the sample instance is useless and can be discarded.

Calling stop after the sample has finished is harmless and has no effect.

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volume=(double : Float64)

Sets the playback volume, in the range [0.0; 1.0], where 0 is completely silent and 1 is full volume. Values outside of this range will be clamped to [0.0; 1.0].

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