ShaderProgram
Inherits Struct < Value < Object
Class methods
build(vertex_shader_source, fragment_shader_source)
Sourcebuild
SourceInstance methods
set_uniform(name : String, value : LibGL::UInt)
Sourceset_uniform(name : String, value : LibGL::Int)
Sourceset_uniform(name : String, value : LibGL::Float)
Sourceuse
Source