class

GameObject

Inherits Reference < Object

Constructors

new(x : Int32, y : Int32, spr_width : Int32, spr_height : Int32, texture_path : String)
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Instance methods

create_source_rect(x : Int32, y : Int32, w : Int32, h : Int32)
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draw(renderer : Pointer(LibSDL::Renderer))
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free
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height
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height=(height : Int32)
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load(renderer : Pointer(LibSDL::Renderer))
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width
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width=(width : Int32)
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x_pixel
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x_pixel=(x_pixel : Int32)
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x_tile
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x_tile=(x_tile : Int32)
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y_pixel
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y_pixel=(y_pixel : Int32)
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y_tile
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y_tile=(y_tile : Int32)
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