Celestine::Animate
Inherits Celestine::Modules::CommonAnimate / Celestine::Modules::Animate / Celestine::Drawable / Reference / Object
Constants
Instance methods
The attribute that will be controlled by the animation. You can dig into any Celestine::Drawable's Attrs module (ex: Celestine::Circle::Attrs) and it will contain a
list of all attributes the drawable has access to, however, not all attributes are animatable.
The attribute that will be controlled by the animation. You can dig into any Celestine::Drawable's Attrs module (ex: Celestine::Circle::Attrs) and it will contain a
list of all attributes the drawable has access to, however, not all attributes are animatable.
An optional way to specify the amount an attribute should change by per frame
An optional way to specify the amount an attribute should change by per frame
What kind of unit by should use when rendering
What kind of unit by should use when rendering
An optional way to specify what value to start at in the animation.
An optional way to specify what value to start at in the animation.
What kind of unit from should use when rendering
What kind of unit from should use when rendering
An optional way to specify what value to end at in the animation.
An optional way to specify what value to end at in the animation.
What kind of unit to should use when rendering
What kind of unit to should use when rendering