MarkerParser
Constants
ADD_ITEM_PATTERN = /\[ADD_ITEM:([^:]+):([^\]]+)\]/
DAMAGE_PATTERN = /\[DAMAGE:(\d+)\]/
DEBUG = (ENV.fetch("CRYSTAL_QUEST_DEBUG", "0")) == "1"
Debug mode mirrors the game loop (CRYSTAL_QUEST_DEBUG=1).
HEAL_PATTERN = /\[HEAL:(\d+)\]/
MOVE_PATTERN = /\[MOVE:([^\]]+)\]/
REMOVE_ITEM_PATTERN = /\[REMOVE_ITEM:([^\]]+)\]/
ROLL_PATTERN = /\[ROLL:(\d+)d(\d+)(?:([+-]\d+))?\]/