Gamegenie::Binary
Constants
BIN_TO_HEX = {"0000" => "0", "0001" => "1", "0010" => "2", "0011" => "3", "0100" => "4", "0101" => "5", "0110" => "6", "0111" => "7", "1000" => "8", "1001" => "9", "1010" => "A", "1011" => "B", "1100" => "C", "1101" => "D", "1110" => "E", "1111" => "F"}
Instance methods
clean_bytes(bytes)
Sourceformat_bytes(bytes)
Sourceto_hex(string_of_bytes)
Source