class

Game::Player

Inherits Reference < Object

Constructors

new(x : Float64 = 0.0, y : Float64 = 0.0)
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Instance methods

move_down
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move_left
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move_right
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move_up
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sprite
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sprite=(sprite : SF::CircleShape)
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update
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x=(x : Float64)
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y=(y : Float64)
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