class

Player

Inherits Agent < Reference < Object

Constructors

new(args : String)
Source

Instance methods

close_episode(flag : String = "")
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engine
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engine=(engine : Random::PCG32)
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load_tuple_network
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open_episode(flag : String = "")
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routine_after_all_play
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save_state(state : State)
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save_tuple_network
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take_action(b : Board)
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