Player
Inherits Agent < Reference < Object
Constructors
new(args : String)
SourceInstance methods
close_episode(flag : String = "")
Sourceengine
Sourceengine=(engine : Random::PCG32)
Sourceload_tuple_network
Sourceopen_episode(flag : String = "")
Sourceroutine_after_all_play
Sourcesave_state(state : State)
Sourcesave_tuple_network
Source